โฆ Urgot Keystones
Main Keystone โ 99% of games
Press the Attack (PTA)
PTA is the main keystone you will use in 99% of your games while playing Urgot. It gives high damage, trade power and pressure โ it synergizes perfectly with your W and passive to shred enemies fast.
Niche Keystone
Deathfire Touch
Deathfire Touch will only be useful in matchups where you can auto or trade freely like Heimerdinger. It provides burn damage on hit which helps sustain poke in difficult lanes.
โฆ Rune Pages
Page 1 โ Default
Standard
Most matchups
The go-to page for Urgot in the vast majority of games. PTA with Triumph, Bloodline, Last Stand. Secondary: Triple Tonic + Approach Velocity.
Page 2
Cut Down
AatroxDarius
AuroraIrelia
VarusVayne
VladimirSett
Singed
Replaces Last Stand with Cut Down to burst high-HP opponents. Also takes Cosmic Insight in secondary for more kill pressure.
Page 3
Vs Tanks
OrnnMalphite
Dr. MundoCho'Gath
ZacTahm Kench
K'SanteMaokai
Poppy
Takes Magic Boots and Approach Velocity in secondary. Magic Boots saves 300g vs tanks where boots aren't priority.
Page 4
Resolution
RenektonShen
Replaces standard secondary with Bone Plating and Overgrowth to survive early burst and scale defensively.
Page 5
Vs Rumble
Rumble
Takes Second Wind and Unflinching in secondary to sustain Rumble's constant poke and thermometer damage.
Page 6
Vs Olaf โ Sorcery
Olaf
Full Sorcery secondary with Nimbus Cloak and Celerity โ gives massive MS when you cast a summ, key to outrunning Olaf's R. Replaces Triple Tonic entirely.
Page 7
Vs Heimerdinger
Heimerdinger
Uses Deathfire Touch (Comet replaced) as keystone to sustain poke against Heimer's turrets. You farm at range and poke him down before flashing in.
Page 8
Vs Yorick
Yorick
Specific page to counter Yorick's passive sustain and ghouls. Secondary adapted for the matchup's particular demands.
โฆ Rune Details
Precision Tree โ Primary
Standard Precision Choices
Keystone
Press the Attack
Row 1
Triumph
vs Presence of Mind if you need mana
Row 2
Bloodline
Lifesteal for sustain
Row 3
Last Stand
Cut Down
vs high HP
Triumph restores HP on kill which is huge for chaining kills. Bloodline gives lifesteal to stay in lane. Last Stand is best when you're low HP fighting, Cut Down is better vs high HP targets like tanks or Darius/Aatrox.
Sorcery Tree โ Secondary (Standard)
Triple Tonic + Approach Velocity
Row 1
Triple Tonic
Row 2
Approach Velocity
Triple Tonic gives 3 pots at start which is huge sustain, and also gives ability haste. Approach Velocity lets you close the gap when you slow with Q โ essential for chasing and executing enemies.
Sorcery Tree โ Secondary (Vs Olaf)
Nimbus Cloak + Celerity
Row 1
Nimbus Cloak
Row 2
Celerity
Only vs Olaf. Nimbus Cloak gives insane Move Speed (like a mini Ghost) when you cast a summoner spell โ essential to escape his R. Celerity boosts your bonus MS by 7% which is a lot when combined with Nimbus Cloak.
Resolve Tree โ Secondary (Resolution)
Bone Plating + Overgrowth
Row 1
Bone Plating
Row 2
Overgrowth
Bone Plating reduces incoming burst damage from combos โ perfect vs Renekton and Shen who spam multi-hit combos. Overgrowth scales your HP across the game giving you more durability for executing R.
Resolve Tree โ Secondary (Vs Rumble)
Second Wind + Unflinching
Row 1
Second Wind
Row 2
Unflinching
Second Wind regenerates HP after taking damage from champions โ crucial for surviving Rumble's Q burn poke. Unflinching helps you resist the slow from his E so you can reposition during fights.